You even can hog all power for Necromancer himself, who decided that casters are fragile and need an army?īut there are a few things about this patch, considering of how big this rework is. There, you can upgrade your undead army and Necromancer in the unique way you want to.Ĭhoosing different upgrades - you can make a composition that matches the style you want to play a game - if you love spellcasting - you can make spells worldshattering-powerfull, at the cost of everything else, and if you don't - all this power could be channeled in undeads, to make them mighty hulks, or maybe you want to find balance. It is a new station in Necromancer Citadel, that contains a new progression system. Select the Public Experimental branch from the drop-down menu.Īs always - your feedback will be invaluable help for us to keep making the game you want, so please do let us know how you like the direction of this update! And thank you for your ongoing support, as we continue to work on the Unliving!Īs always, if you run into any issues or would like to provide further feedback, please leave a post in our General Discussions here on Steam.Right-click on The Unliving & select Properties.Go to your Steam library by navigating Library > Games.If you download beta-branch and complete the survey - we would be so thankful, as this will help inform future updates to the main branch. So for now, we are releasing this patch in beta-branch. We've added a tracker to display how close the Necromancer is to finding the next shard of his soul. In this update there have been a lot of internal changes of how all things work as well as a lot of small QOL changes, and some explanation attached to things that were unclear before! Of course regular skeletons will never be on par with mighty werewolves, but now they have a line rush move, to get them to the front line, rather than stuck behind archers! We worked hard on different aspects of how the army of undead work, and have made quite a lot of technical progress in response to all issues you, the community, are reporting.Īnd more noticeably - now every melee unit have some sort of dash or a jump. Now you will have access to a little more instruments, to form the exact spell you need.Įssence result can now be re-rolled, spending one re-roll charge! Additional charges can be earned by unlocking more spells in Citadel, or inside the run - by discarding essences. We are still going to work on updating this system, and include something more unique to difficult runs! With regard to rewards, there is a one-time recourse pack for first completion on every difficulty, and an ever-lasting multiplicator for all meta-currencies. Vow of Deicide is a system we've implemented that will allow you to raise the level of difficulty, after the Necromancer reaches end-game stages - and you can even get rewards for it!įor now, it is the bare bones of a system, and will plainly increase enemy power-level. The second beta-patch is here, and it brings several notable additions: Late-game system - Vow of Deicide, and most excitingly - much requested ability re-rolls and horde optimizations! Thank you for your ongoing support, as we continue to work on The Unliving! You can do this by posting here on Steam in our General Discussions, Discord, or by filling in a survey available on the game main screen. But now it is going live, and we will be grateful if you could tell us how you like the direction the game is developing! Most of these updates were already tested in the beta-branch, by our most hardcore fans (whose help is extremely valuable to us). In this update, there have been many internal changes of how all things work, small QOL changes, and some explanation attached to things that were unclear before! We have also added a tracker to display how close the Necromancer is to finding the next shard of his soul. Of course, regular skeletons will never be on par with mighty werewolves, but now they have a line rush move, to get them to the front line rather than stuck behind archers! More noticeably, now every melee unit has some sort of dash or a jump. Horde Optimizations □We worked hard on various aspects of how the army of undead work and have made quite a lot of technical progress in response to all issues you, the community, are reporting.
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